Coming soon to an I-pad near you will be the Morris-inspired Strawberry Thief computer game designed by Sophia George, the Victoria & Albert museum’s first games designer in residence. The game was given a first outing at the recent Abertay University festival of digital art, and it certainly looks pretty enough: a thrush icon flies over Morris’s colourful design and apparently you have to collect flowers as the bird passes. I’m all for Morris and his work being brought into the digital age, and have written about that issue previously on this blog (see ‘The Digital Imagination’, 1 February 2012). But I also recall that May Morris remarks somewhere that, as a girl, she had been scared of the birds in the Strawberry Thief design, so I wonder if there isn’t an emotional edginess in the visual field here which Ms George hasn’t quite got into what I’ve seen of her game. Excessive prettiness can quickly become vapid, after all.
So lest the artist David Mabb add this Strawberry Thief computer game to his already sizeable catalogue of ‘Morris kitsch’, let me suggest a follow-up idea to Ms George. Morris was a Communist as well as a designer, so how about a second V&A game based on this rather more rugged aspect of his life and work? It could be called the ‘Bloody Sunday’ game, and would involve police brutally attacking unarmed protestors in a digital recreation of late-Victorian Trafalgar Square. If the police kill three protestors and injure over one hundred more (as they actually did on 13 November 1887), then they win; but if Morris and his fellow-socialists, who would be operated by the game player, manage to fight them off and protect the crowd, then the good guys win. Morris saw his aesthetic and political activities as part of a continuum, so if we are going to have computer games inspired by him, let’s have them across the full range of his endeavours.